Main article: The Legend of Zelda: Ocarina of Time story Due to the 3DS having no equivalent to the Nintendo 64's Rumble Pak feature, the Stone of Agony from the original version of the game was replaced with the Shard of Agony which serves the same purpose, only with a sound signal to inform the players of secrets nearby. These are accessed via Sheikah Stones, which are located at Link's house in Kakariko Village and inside the Temple of Time. Īnother new addition is the inclusion of optional brief video clips called "Visions" that serve as hint videos in case some new players get lost or have trouble solving the game's numerous puzzles. The 3DS version has the modified Master Quest dungeons and mirrored overworld in addition to the original game, and a new "Boss Challenge" mode that allows the player to fight all of the bosses one at a time, or in sequential order, while the Master Quest has its own version of the "Boss Challenge" mode, where the boss arenas are mirrored and enemies will do twice the usual amount of damage. The game uses the system's gyroscopic technology to look around and aim the player's bow, boomerang, hookshot, longshot, and slingshot in first-person mode, unless the player chooses to use the classic analog stick control to aim. Also, the touchscreen is used at times to play the Ocarina songs. One new feature is the use of the touchscreen to manage inventory items. The gameplay for the remaster is very similar to the original version, but it made some modifications to the game. Several quality-of-life changes were made to the Water Temple to streamline progression and avoid confusion. Please, keep sharing your thoughts and feedback with me – it's super important for the future of the 3dSenVR.Link swimming in the Water Temple dungeon. In the future, I would like to be even closer to the community. “I listen to the community closely and I appreciate all your feedback. How are you planning on involving the Community in your development process? “The price of 3dSenVR may change after Early Access, depending on community feedback and the amount of content added during development.” Will the game be priced differently during and after Early Access? “Please refer to the "About This" section to know all the details of contents and features currently implemented in 3dSenVR.” What is the current state of the Early Access version? Last but not least much more new games should be supported in 3D mode.” About the emulation aspect, rollback and fast forward features should be added.
Different render methods should also be considered, things like curved space or sub voxel rendering. “I'm still figuring out how First Person View should be implemented.
How is the full version planned to differ from the Early Access version? However in all cases I'm planning to move 3dSenVR to the full release state in mid or late 2020.” “The length of the Early Access campaign will greatly depend on the reception and feedback from the community.
We will do it together!”Īpproximately how long will this game be in Early Access? So I truly believe that the best way to break the current limits, create more innovative experiences is going with the community. It always was and still is a challenging but joyful adventure to me. “I've been working on 3dSenVR since 2015.